Forum de la Guilde "les chasseur obscure"
Forum de la Guilde "les chasseur obscure"
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 Forum de la Guilde "les chasseur obscure"  news !!!  dernier news de guild wars!!!! 

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azara
maître de guilde
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   Posté le 10-06-2006 à 10:18:31   Voir le profil de azara (Offline)   Répondre à ce message   Envoyer un message privé à azara   

La semaine dernière se déroulait à LA (Non pas Lion's Arch, le vrai LA), le plus grand salon du jeux vidéo au monde qui fait office de référence et acceuille chaque année les nouvautés, infos, scoop et démonstrations toutes fraîches venant dess éditeurs et dévellopeurs de Jeux Vidéos sur tous supports.
GuildWars n'a pas délogé à la règle et Anet/NCsoft nous a gratifié des premières info sur le chapitre 3.

Pour l'instant, on en retiendra que chapitre 3 prendra place .... dans un ambiance nord africaine (cela inclue t-il l'Arabie ?). Ah nous les milles et une nuits !

Voici, en anglais l'article issue d'IGN relatant de l'information.
Source : http://pc.ign.com/articles/708/708116p1.html


Citation:
Posté par Article IGN
May 11, 2006 - Following the recent release of Factions, the team behind Guild Wars is already hard at work creating an entirely new campaign set for the game. Though team isn't quite ready to start revealing details of the game, they were willing to show us a very impressive trailer that let us get a good look at the locations for the new campaign as well as some concept art for the creatures and NPCs that might populate it.

Starting on a rocky beach, the demo focused on a somewhat run-down dock and a massive, swan-shaped ship with sails that looked like dragonfly wings. From there the game transitions to a North Africa style savannah. Green trees, rocky outcrops and gaily painted mud huts decorate the landscape. We soon traveled to a very interesting windmill that had a hawk-like figure on its top.

By far the most beautiful visuals came when we moved to a massive stone city. Decorated with golden minarets and lush gardens, it looked like the perfect place to relax. There's also a magical touch here as some of the plants actually hang in the air. Water cascading down from them into crystal clear pools gave the whole area a really mystical atmosphere.

After taking a tour and seeing the sights, the team showed us a ton of concept art for the game. The NPCs and creatures all fit the African sort of theme but they show heavy fantasy influences as well. Robed dervishes and giant flattened worms shared the stage with desert warriors and horned tapirs. We'd love to give you details on the new creatures and the classes but the team isn't quite ready to reveal any of those details just yet.

NCSoft told us that the 110 person Guild Wars team has been divided up into two separate campaign teams. That allows them to release an entirely new campaign every six months. Each one is intended to offer a unique visual style based either on real world geography and culture or some sort of mythological setting. Each campaign will also support an entirely new tournament event.




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